Minesweeper

Pebble Meadow

A classic, made calm

Minesweeper

A little care. A clear little meadow.

Read the ground before you lift a pebble

Pebble Meadow keeps the familiar rules of Minesweeper. Some tiles hide mines, drawn here as prickly seed burrs. Your aim is to reveal all the safe ground. An open number tells you how many mines touch it, counting the sides and the diagonals. A zero has no neighbouring mines, so its clearing opens automatically.

Begin with the shining pebble. This marked zero provides a fair, safe opening; the daily board does not change its mine positions to accommodate different first moves. Choose Reveal to lift a pebble, or Flag to leave a removable note. Flags do not prove that a mine is there. You win by revealing every safe tile, even if some mines have not been flagged.

Three useful deductions

  1. Finish a number. If a two has exactly two covered neighbours, both are mines. Flag them, including any diagonal neighbour.
  2. Read what remains. If that two already touches two flags, its other neighbours are safe provided those flags are correct. Tapping the number clears those neighbours together.
  3. Compare overlapping clues. If a one and a two share the same pair of covered tiles, and the two touches just one extra tile, that extra tile must be a mine. Hard boards require this sort of comparison.

Hint outlines both the relevant numbers and the tiles they describe. It explains a deduction without playing for you. A daily hint first asks you to confirm its 300-point cost. Reopening the same hint before another move does not charge again. If your flags contradict a visible number, the game explains that conflict without charging for a deduction.

Questions

How do you play Minesweeper?

Reveal every tile that does not contain a mine. Each revealed number counts mines in the eight surrounding tiles, including diagonals. Place flags on suspected mines, and use those counts to choose safe tiles. Revealing a mine ends that attempt.

Is the first click safe?

Yes. Begin with the outlined shining pebble. It is a zero tile, so it opens a safe clearing. Every daily player receives the same opening as well as the same board. Other tiles wait until the clearing has opened.

Do I ever have to guess?

Every original board is admitted only after a logical solver clears it from the marked opening without guesses. Easy uses direct counts. Hard requires comparing overlapping groups of neighbours. Hints explain deductions; they do not automatically reveal a tile.

How do flags and clear-around work on a phone?

Choose Flag to place or remove a flag with a tap. Choose Reveal to open safe ground. Tap an already open number when it has exactly that many adjacent flags to reveal its remaining neighbours. A wrong flag can make that shortcut reveal a mine. No long press is required.

What are the practice sizes?

Easy is 5×5 with four mines. Medium is 6×6 with seven. Hard is 7×7 with eleven. Practice is unlimited and keeps a separate personal best for each level when browser storage is available. Every level has thirty original boards.

Does the daily game count toward Today?

Yes. A server-verified daily clear counts toward Today and your streak, and adds a meadow pin to your collection. Practice does not change daily progress or earn a daily pin.

Why does the daily game need a connection?

Unopened daily clues and mine positions remain on the server. Each reveal returns only the exposed tiles. If a response is interrupted, Retry action safely requests the same action without applying it twice. Practice works locally once loaded.

A small discovery to keep

The shared daily meadow resets at 00:00 UTC and stays frozen for that date. A verified clear earns a named clay pin on this browser's weekly ribbon. The eight colours and four motifs follow the date, without exposing the day's mine layout. The score begins at 3,000, subtracts four per second and 300 per charged hint, and never falls below 100. A loss does not create a ranked score or pin.

The game, artwork and original seeded boards were made independently for PuzzleGame.win. The classic rules and no-guess approach can also be explored in Simon Tatham's Mines documentation. No boards or game code were copied from that collection.

Visit today's meadow